OvenMediaEngine supports GPU-based hardware decoding and encoding. Currently supported GPU acceleration devices are Intel's QuickSync and NVIDIA. This article explains how to install the drivers for OvenMediaEngine and set up the configuration to use your GPU.
If you are using an NVIDIA graphics card, please refer to the following guide to install the driver. The OS that supports installation with the provided script are CentOS 7/8 and Ubuntu 18/20 versions. If you want to install the driver in another OS, please refer to the manual installation guide document.
CentOS environment requires the process of uninstalling the nouveau driver. After uninstalling the driver, the first reboot is required, and a new NVIDIA driver must be installed and rebooted. Therefore, two install scripts must be executed.
How to check driver installation
After the driver installation is complete, check whether the driver is operating normally with the nvidia-smi command.
If you have finished installing the driver to use the GPU, you need to reinstall the open source library using Prerequisites.sh . The purpose is to allow external libraries to use the installed graphics driver.
Please refer to the NVIDIA Driver installation guide written previously.
To use GPU acceleration in Docker, you need to install NVIDIA drivers on your host OS and install the NVIDIA Container Toolkit. This toolkit includes container runtime libraries and utilities for using NVIDIA GPUs in Docker containers.
A Docker Image build script that supports NVIDIA GPU is provided separately. Please refer to the previous guide for how to build
If you are using an Intel CPU that supports QuickSync, please refer to the following guide to install the driver. The OSes that support installation using the provided scripts are CentOS 7/8 and Ubuntu 18/20 versions. If you want to install the driver on a different OS, please refer to the Manual Installation Guide document.
When the Intel QuickSync driver installation is complete, the OS must be rebooted for normal operation.
How to check driver installation
After the driver installation is complete, check whether the driver operates normally with the Matrix Monitor program.
If you have finished installing the driver to use the GPU, you need to reinstall the open source library using Prerequisites.sh . The purpose is to allow external libraries to use the installed graphics driver.
Please refer to the link for how to build and run.
To use hardware acceleration, set the HardwareAcceleration option to true under OutputProfiles. If this option is enabled, a hardware codec is automatically used when creating a stream, and if it is unavailable due to insufficient hardware resources, it is replaced with a software codec.
The codecs available using hardware accelerators in OvenMediaEngine are as shown in the table below. Different GPUs support different codecs. If the hardware codec is not available, you should check if your GPU device supports the codec.
QuickSync
D / E
D / E
-
-
NVIDIA
D / E
D / E
-
-
Docker on NVIDIA Container Toolkit
D / E
D / E
-
-
D : Decoding, E : Encoding
Quick Sync Video Format : https://en.wikipedia.org/wiki/Intel_Quick_Sync_Video
NVIDIA NVDEC Video Format : https://en.wikipedia.org/wiki/Nvidia_NVDEC
NVIDIA NVENV Video Format : https://en.wikipedia.org/wiki/Nvidia_NVENC
CUDA Toolkit Installation Guide : https://docs.nvidia.com/cuda/cuda-installation-guide-linux/index.html#introduction
NVIDIA Container Toolkit : https://docs.nvidia.com/datacenter/cloud-native/container-toolkit/arch-overview.html#arch-overview
Quick Sync Video format support: https://en.wikipedia.org/wiki/Intel_Quick_Sync_Video
OvenMediaEngine has a built-in live transcoder. The live transcoder can decode the incoming live source and re-encode it with the set codec or adjust the quality to encode at multiple bitrates.
Video
VP8, H.264
Audio
AAC, Opus
Video
VP8
vp8
H.264
h264 (Automatic Codec Selection)
h264_openh264
h264_nvenc
h264_qsv
h264_beamr (Enterprise Only)
Audio
AAC
aac
Opus
opus
Image
JPEG
jpeg
PNG
png
The <OutputProfile>
setting allows incoming streams to be re-encoded via the <Encodes>
setting to create a new output stream. The name of the new output stream is determined by the rules set in <OutputStreamName>
, and the newly created stream can be used according to the streaming URL format.
According to the above setting, if the incoming stream name is stream
, the output stream becomes stream_bypass
and the stream URL can be used as follows.
WebRTC
ws://192.168.0.1:3333/app/stream_bypass
LLHLS
http://192.168.0.1:8080/app/stream_bypass/llhls.m3u8
You can set the video profile as below:
The meaning of each property is as follows:
Codec*
Specifies the vp8
or h264
codec to use
Bitrate*
Bit per second
Name
Encode name for Renditions
Width
Width of resolution
Height
Height of resolution
Framerate
Frames per second
KeyFrameInterval
Number of frames between two keyframes (0~600) default is framerate (i.e. 1 second)
BFrames
Number of B-frame (0~16) default is 0
Profile
H264 only encoding profile (baseline, main, high)
Preset
Presets of encoding quality and performance
ThreadCount
Number of threads in encoding
* required
Table of presets
A table in which presets provided for each codec library are mapped to OvenMediaEngine presets. Slow presets are of good quality and use a lot of resources, whereas Fast presets have lower quality and better performance. It can be set according to your own system environment and service purpose.
slower
QP( 10-39)
p7
No Support
best
slow
QP (16-45)
p6
No Support
best
medium
QP (24-51)
p5
No Support
good
fast
QP (32-51)
p4
No Support
realtime
faster
QP (40-51)
p3
No Support
realtime
References
https://trac.ffmpeg.org/wiki/Encode/VP8
https://docs.nvidia.com/video-technologies/video-codec-sdk/nvenc-preset-migration-guide/
You can set the audio profile as below:
The meaning of each property is as follows:
Codec*
Specifies the opus
or aac
codec to use
Bitrate*
Bits per second
Name
Encode name for Renditions
Samplerate
Samples per second
Channel
The number of audio channels
* required
It is possible to have an audio only output profile by specifying the Audio profile and omitting a Video one.
You can set the Image profile as below:
The meaning of each property is as follows:
Codec
Specifies the jpeg
or png
codec to use
Width
Width of resolution
Height
Height of resolution
Framerate
Frames per second
The image encoding profile is only used by thumbnail publishers. and, bypass option is not supported.
You can configure Video and Audio to bypass transcoding as follows:
You need to consider codec compatibility with some browsers. For example, chrome only supports OPUS codec for audio to play WebRTC stream. If you set to bypass incoming audio, it can't play on chrome.
WebRTC doesn't support AAC, so if video bypasses transcoding, audio must be encoded in OPUS.
If the codec or quality of the input stream is the same as the profile to be encoded into the output stream. there is no need to perform re-transcoding while unnecessarily consuming a lot of system resources. If the quality of the input track matches all the conditions of BypassIfMatch, it will be Pass-through without encoding
Codec (Optional)
eq
Compare video codecs
Width (Optional)
eq, lte, gte
Compare horizontal pixel of video resolution
Height (Optional)
eq, lte, gte
Compare vertical pixel of video resolution
SAR (Optional)
eq
Compare ratio of video resolution
* eq: equal to / lte: less than or equal to / gte: greater than or equal to
Codec (Optional)
eq
Compare audio codecs
Samplerate (Optional)
eq, lte, gte
Compare sampling rate of audio
Channel (Optional)
eq, lte, gte
Compare number of channels in audio
* eq: equal to / lte: less than or equal to / gte: greater than or equal to
To support WebRTC and LLHLS, AAC and Opus codecs must be supported at the same time. Use the settings below to reduce unnecessary audio encoding.
If a video track with a lower quality than the encoding option is input, unnecessary upscaling can be prevented. SAR (Storage Aspect Ratio) is the ratio of original pixels. In the example below, even if the width and height of the original video are smaller than or equal to the width and height set in the encoding option, if the ratio is different, it means that encoding is performed without bypassing.
If you want to transcode with the same quality as the original. See the sample below for possible parameters that OME supports to keep original. If you remove the Width, Height, Framerate, Samplerate, and Channel parameters. then, It is transcoded with the same options as the original.
To change the video resolution when transcoding, use the values of width and height in the Video encode option. If you don't know the resolution of the original, it will be difficult to keep the aspect ratio after transcoding. Please use the following methods to solve these problems. For example, if you input only the Width value in the Video encoding option, the Height value is automatically generated according to the ratio of the original video.
From version 0.14.0, OvenMediaEngine can encode same source with multiple bitrates renditions and deliver it to the player.
As shown in the example configuration below, you can provide ABR by adding <Playlists>
to <OutputProfile>
. There can be multiple playlists, and each playlist can be accessed with <FileName>
.
The method to access the playlist set through LLHLS is as follows.
http[s]://<domain>[:port]/<app>/<stream>/
<FileName>
.m3u8
The method to access the Playlist set through WebRTC is as follows.
ws[s]://<domain>[:port]/<app>/<stream>/
<FileName>
Note that <FileName>
must never contain the playlist
and chunklist
keywords. This is a reserved word used inside the system.
To set up <Rendition>
, you need to add <Name>
to the elements of <Encodes>
. Connect the set <Name>
into <Rendition><Video>
or <Rendition><Audio>
.
In the example below, three quality renditions are provided and the URL to play the abr
playlist as LLHLS is https://domain:port/app/stream/abr.m3u8
and The WebRTC playback URL is wss://domain:port/app/stream/abr
Even if you set up multiple codecs, there is a codec that matches each streaming protocol supported by OME, so it can automatically select and stream codecs that match the protocol. However, if you don't set a codec that matches the streaming protocol you want to use, it won't be streamed.
The following is a list of codecs that match each streaming protocol:
WebRTC
VP8, H.264, Opus
LLHLS
H.264, AAC
Therefore, you set it up as shown in the table. If you want to stream using LLHLS, you need to set up H.264 and AAC, and if you want to stream using WebRTC, you need to set up Opus.
Also, if you are going to use WebRTC on all platforms, you need to configure both VP8 and H.264. This is because different codecs are supported for each browser, for example, VP8 only, H264 only, or both.
However, don't worry. If you set the codecs correctly, OME automatically sends the stream of codecs requested by the browser.